Sciweavers

5054 search results - page 130 / 1011
» How designers design and program interactive behaviors
Sort
View
ACMDIS
2006
ACM
16 years 10 days ago
A persistent chat space for work groups: the design, evaluation and deployment of loops
Loops is a text-based computer mediated communication system aimed at small- to medium-sized corporate work groups. We begin by discussing the goals of the system and the rational...
Thomas Erickson, Wendy A. Kellogg, Mark Laff, Jere...
IJMMS
2007
132views more  IJMMS 2007»
15 years 6 months ago
How emotion is made and measured
How we design and evaluate for emotions depends crucially on what we take emotions to be. In affective computing, affect is often taken to be another kind of information - discret...
Kirsten Boehner, Rogério de Paula, Paul Dou...
ICMI
2010
Springer
196views Biometrics» more  ICMI 2010»
15 years 4 months ago
Component-based high fidelity interactive prototyping of post-WIMP interactions
In order to support interactive high-fidelity prototyping of postWIMP user interactions, we propose a multi-fidelity design method based on a unifying component-based model and su...
Jean-Yves Lionel Lawson, Mathieu Coterot, Cyril Ca...
CHI
2005
ACM
16 years 6 months ago
How to make secure email easier to use
Cryptographically protected email has a justly deserved reputation of being difficult to use. Based on an analysis of the PEM, PGP and S/MIME standards and a survey of 470 merchan...
Simson L. Garfinkel, David Margrave, Jeffrey I. Sc...
PLDI
2004
ACM
15 years 11 months ago
KISS: keep it simple and sequential
The design of concurrent programs is error-prone due to the interaction between concurrently executing threads. Traditional automated techniques for finding errors in concurrent ...
Shaz Qadeer, Dinghao Wu