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» How designers design and program interactive behaviors
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CHI
2009
ACM
16 years 7 months ago
Squidy: a zoomable design environment for natural user interfaces
We introduce the interaction library Squidy, which eases the design of natural user interfaces by unifying relevant frameworks and toolkits in a common library. Squidy provides a ...
Harald Reiterer, Roman Rädle, Werner A. K&oum...
DEBU
2006
163views more  DEBU 2006»
15 years 6 months ago
Towards Activity Databases: Using Sensors and Statistical Models to Summarize People's Lives
Automated reasoning about human behavior is a central goal of artificial intelligence. In order to engage and intervene in a meaningful way, an intelligent system must be able to ...
Tanzeem Choudhury, Matthai Philipose, Danny Wyatt,...
APSEC
2005
IEEE
16 years 3 hour ago
Monitoring with Behavior View Diagrams for Debugging
UML sequence diagrams are widely used during requirements analysis and design for specifying the expected message exchanges among a set of objects in various scenarios for the pro...
Donglin Liang, Kai Xu 0002
HCI
2009
15 years 4 months ago
YVision: A General Purpose Software Composition Framework
Abstract. Expectations for the industry of Human Computer Interaction are much higher today than they were ten or even five years ago. Innovative solutions to sense and gather info...
Antão Almada, Gonçalo Lopes, Andr&ea...
ACMICEC
2006
ACM
157views ECommerce» more  ACMICEC 2006»
16 years 10 days ago
Adaptive mechanism design: a metalearning approach
Auction mechanism design has traditionally been a largely analytic process, relying on assumptions such as fully rational bidders. In practice, however, bidders often exhibit unkn...
David Pardoe, Peter Stone, Maytal Saar-Tsechansky,...