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» How designers design and program interactive behaviors
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DRM
2007
Springer
16 years 15 days ago
Slicing obfuscations: design, correctness, and evaluation
The goal of obfuscation is to transform a program, without affecting its functionality, such that some secret information within the program can be hidden for as long as possible...
Anirban Majumdar, Stephen Drape, Clark D. Thombors...
CACM
1998
103views more  CACM 1998»
15 years 6 months ago
The Virtual Design Team
The long range goal of the “Virtual Design Team” (VDT) research program is to develop computational tools to analyze decision making and communication behavior and thereby to ...
John C. Kunz, Tore R. Christiansen, Geoff P. Cohen...
DATE
1997
IEEE
75views Hardware» more  DATE 1997»
15 years 10 months ago
Using constraint logic programming in memory synthesis for general purpose computers
In modern computer systems the performance is dominated by the memory performance. Currently, there is neither a systematic design methodology nor a tool for the design of memory ...
Renate Beckmann, Jürgen Herrmann
VL
1999
IEEE
102views Visual Languages» more  VL 1999»
15 years 10 months ago
Visual Music in a Visual Programming Language
Sonnet was designed as a visual language for implementing real-time processes. Early design and development of behavioral components has largely focused on the domain of music pro...
Fred L. Collopy, Robert M. Fuhrer, David H. Jameso...
ACMACE
2007
ACM
15 years 10 months ago
Methods for evaluating games: how to measure usability and user experience in games?
This workshop addresses current needs in the games developers' community and games industry to evaluate the overall user experience of games. New forms of interaction techniq...
Regina Bernhaupt, Manfred Eckschlager, Manfred Tsc...