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» How designers design and program interactive behaviors
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HUC
1999
Springer
15 years 10 months ago
Design Probes for Handheld and Ubiquitous Computing
In developing electronic gadgets, meters and oscilloscopes are used to probe into their workings, so that engineers can understand how they are behaving and how they can be improve...
Harold W. Thimbleby
CHI
2009
ACM
15 years 7 months ago
The application of forgiveness in social system design
When an offence occurs, the victim and offender can overcome the harm done through forgiveness. This paper demonstrates how forgiveness can be supported in social system design. W...
Asimina Vasalou, Jens Riegelsberger, Adam N. Joins...
CHI
2002
ACM
16 years 6 months ago
Making sense of sensing systems: five questions for designers and researchers
This paper borrows ideas from social science to inform the design of novel "sensing" user-interfaces for computing technology. Specifically, we present five design chall...
Victoria Bellotti, Maribeth Back, W. Keith Edwards...
IROS
2008
IEEE
185views Robotics» more  IROS 2008»
16 years 22 days ago
A clickable world: Behavior selection through pointing and context for mobile manipulation
— We present a new behavior selection system for human-robot interaction that maps virtual buttons overlaid on the physical environment to the robot’s behaviors, thereby creati...
Hai Nguyen, Advait Jain, Cressel D. Anderson, Char...
VRML
2003
ACM
15 years 11 months ago
Behavior3D: an XML-based framework for 3D graphics behavior
Success of 3D applications on the Web inherently depends on object behavior and interaction. Current Web3D formats often fall short in supporting behavior modeling. This paper int...
Raimund Dachselt, Enrico Rukzio