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» How designers design and program interactive behaviors
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ACMDIS
2006
ACM
16 years 9 days ago
An empirical framework for designing social products
Designers generally agree that understanding the context of use is important in designing products. However, technologically advanced products such as personal robots engender com...
Bilge Mutlu
HCI
2009
15 years 4 months ago
User Centered Design of a Learning Object Repository
This work outlines the design process of a user centered learning object repository. A repository should foster the development and acquisition of both generic and specific informa...
Núria Ferran, Ana-Elena Guerrero-Rold&aacut...
GPCE
2008
Springer
15 years 7 months ago
Property models: from incidental algorithms to reusable components
A user interface, such as a dialog, assists a user in synthesising a set of values, typically parameters for a command object. Code for “command parameter synthesis” is usuall...
Jaakko Järvi, Mat Marcus, Sean Parent, John F...
PPOPP
1990
ACM
15 years 10 months ago
Multi-Model Parallel Programming in Psyche
Many different parallel programming models, including lightweight processes that communicate with shared memory and heavyweight processes that communicate with messages, have been...
Michael L. Scott, Thomas J. LeBlanc, Brian D. Mars...
EUROSYS
2009
ACM
16 years 3 months ago
Tralfamadore: unifying source code and execution experience
Program source is an intermediate representation of software; it lies between a developer’s intention and the hardware’s execution. Despite advances in languages and developme...
Geoffrey Lefebvre, Brendan Cully, Michael J. Feele...