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» How designers design and program interactive behaviors
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PEPM
2007
ACM
16 years 13 days ago
Behavioral similarity matching using concrete source code templates in logic queries
Program query languages and pattern-detection techniques are an essential part of program analysis and manipulation systems. Queries and patterns permit the identification of the...
Coen De Roover, Theo D'Hondt, Johan Brichau, Carlo...
CANDC
2009
ACM
16 years 25 days ago
Children's storytelling and programming with robotic characters
We introduce mixed physical and digital authoring environments for children, which invite them to create stories with enriched drawings that are programmed to control robotic char...
Kimiko Ryokai, Michael Jongseon Lee, Jonathan Mica...
VSTTE
2005
Springer
15 years 11 months ago
From the How to the What
In this paper, we consider the Grand Challenge under a very specific perspective: the enabling of application experts without programming knowledge to reliably model their busines...
Tiziana Margaria, Bernhard Steffen
CHI
2007
ACM
16 years 6 months ago
Let's go to the whiteboard: how and why software developers use drawings
Software developers are rooted in the written form of their code, yet they often draw diagrams representing their code. Unfortunately, we still know little about how and why they ...
Mauro Cherubini, Gina Venolia, Robert DeLine, Andr...
UIST
2000
ACM
15 years 10 months ago
A programming model for active documents
Traditionally, designers organize software system as active end-points (e.g. applications) linked by passive infrastructures (e.g. networks). Increasingly, however, networks and i...
Paul Dourish, W. Keith Edwards, Jon Howell, Anthon...