Sciweavers

11722 search results - page 316 / 2345
» How Developers Develop Features
Sort
View
IASTEDSE
2004
15 years 8 months ago
Providing multidimensional decomposition in object-oriented analysis and design
In this paper we argue that the explicit capture of crosscutting concerns in code should be the natural consequence of good and clean modularity in analysis and design, based on f...
Constantinos Constantinides, Therapon Skotiniotis
FDL
2006
IEEE
16 years 25 days ago
Layered UML Workload and SystemC Platform Models
Future mobile devices will be based on heterogeneous multiprocessing platforms accommodating several currently stand-alone applications. Increasing complexity of both application ...
Jari Kreku, Yang Qu, Juha-Pekka Soininen, Kari Tie...
ACMACE
2008
ACM
15 years 8 months ago
Motion controlled mobile 3D multiplayer gaming
Due to limitations in the user interface one of the oft cited most desirable features for mobile games is that they can be played using a single button. However, games using this ...
Fadi Chehimi, Paul Coulton
SERP
2003
15 years 8 months ago
Scenario-Based Software Architecture Modeling Using Message Sequence Charts
Modern approaches in software development propose the use of software architectures to help handle the complexity of large software system developments. An important technique to ...
Gerardo Padilla, Cuauhtémoc Lemus Olalde, M...
PVM
2010
Springer
15 years 4 months ago
Implementing MPI on Windows: Comparison with Common Approaches on Unix
Commercial HPC applications are often run on clusters that use the Microsoft Windows operating system and need an MPI implementation that runs efficiently in the Windows environmen...
Jayesh Krishna, Pavan Balaji, Ewing L. Lusk, Rajee...