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15 years 4 months ago
Multisensory Oddity Detection as Bayesian Inference
A key goal for the perceptual system is to optimally combine information from all the senses that may be available in order to develop the most accurate and unified picture possi...
Timothy Hospedales and Sethu Vijayakumar
AIED
2009
Springer
15 years 4 months ago
Investigating the Effects of Social Goals in a Negotiation Game with Virtual Humans
Educational games may be particularly suited to teaching social learning skills with virtual humans. We investigate the importance of social goals and engaging social interactions ...
Amy Ogan, Vincent Aleven, Christopher Jones
GI
2009
Springer
15 years 4 months ago
A BPMN Case Study: Paper Review and Submission System
: We explore the expressiveness of the BPMN workflow modelling language by applying it to MuCoMS, a paper submission system. This well known application domain is a suitable exampl...
Markus Kirchberg, Ove Sörensen, Bernhard Thal...
AIEDU
2010
15 years 4 months ago
Supporting Collaborative Learning and E-Discussions Using Artificial Intelligence Techniques
An emerging trend in classrooms is the use of networked visual argumentation tools that allow students to discuss, debate, and argue with one another in a synchronous fashion about...
Bruce M. McLaren, Oliver Scheuer, Jan Miksatko
CGF
2010
141views more  CGF 2010»
15 years 4 months ago
A Survey of Procedural Noise Functions
Procedural noise functions are widely used in Computer Graphics, from off-line rendering in movie production to interactive video games. The ability to add complex and intricate d...
Ares Lagae, Sylvain Lefebvre, R. Cook, T. DeRose, ...
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