We present new hardware-accelerated techniques for rendering surface light fields with opacity hulls that allow for interactive visualization of objects that have complex reflec...
Daniel Vlasic, Hanspeter Pfister, Sergey Molinov, ...
The traditional high-level algorithms for rigid body simulation work well for moderate numbers of bodies but scale poorly to systems of hundreds or more moving, interacting bodies...
Cooperative transmission by base stations can significantly improve the spectral efficiency of multiuser, multi-cell multiple input multiple output systems. We show that in such s...
Hongyuan Zhang, Neelesh B. Mehta, Andreas F. Molis...
This paper focuses on the problem of how to allow sharing of copyrighted content between a set of authorised devices and preventing unauthoried copying of content to other devices...
There is a large disparity between the rich physical interfaces of co-located arcade games and the generic input devices seen in most home console systems. In this paper we argue ...
Edward Tse, Saul Greenberg, Chia Shen, Clifton For...