While recently the strength of chess-playing programs has grown immensely, their capability of explaining in human understandable terms why some moves are good or bad has enjoyed l...
Aleksander Sadikov, Martin Mozina, Matej Guid, Jan...
Behaviors in soccer-agent domains can involve individual plays, several players involved in tactical plays or the whole team trying to follow strategies supported by specific form...
Ambience and immersive technological environments allow us to explore some basics of human pragmatics that lie beyond linguistics, intentionality and the subject-agency perspectiv...
As large displays become prevalent in public spaces, they could be employed to create novel game experiences for the public. We present an exploratory study of an ad-hoc multiplay...
In this paper we propose an approach to address the old problem of identifying the feature conditions under which a gaming strategy can be effective. For doing this, we will build ...
Chad Hogg, Stephen Lee-Urban, Bryan Auslander, H&e...