Agent competition and coordination are two classical and most important tasks in multiagent systems. In recent years, there was a number of learning algorithms proposed to resolve ...
In a buyer-supplier game, a special type of assignment game, a distinguished player, called the buyer, wishes to purchase some combinatorial structure. A set of players, called sup...
We present a case-injected genetic algorithm player for Strike Ops, a real-time strategy game. Such strategy games are fundamentally resource allocation optimization problems and o...
Live Sequence Charts (LSCs) are a broad extension to Message Sequence Charts (MSCs) to capture complex interobject communication rigorously. A tool support for LSCs, named PlayEng...
When learning a classical instrument, people often either take lessons in which an existing body of “technique” is delivered, evolved over generations of performers, or in som...