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AI
2007
Springer
16 years 16 days ago
Competition and Coordination in Stochastic Games
Agent competition and coordination are two classical and most important tasks in multiagent systems. In recent years, there was a number of learning algorithms proposed to resolve ...
Andriy Burkov, Abdeslam Boularias, Brahim Chaib-dr...
WAOA
2007
Springer
132views Algorithms» more  WAOA 2007»
16 years 14 days ago
Buyer-Supplier Games: Optimization over the Core
In a buyer-supplier game, a special type of assignment game, a distinguished player, called the buyer, wishes to purchase some combinatorial structure. A set of players, called sup...
Nedialko B. Dimitrov, C. Greg Plaxton
CIG
2005
IEEE
15 years 12 months ago
Case-Injection Improves Response Time for a Real-Time Strategy Game
We present a case-injected genetic algorithm player for Strike Ops, a real-time strategy game. Such strategy games are fundamentally resource allocation optimization problems and o...
Chris Miles, Sushil J. Louis
ICECCS
2005
IEEE
125views Hardware» more  ICECCS 2005»
15 years 12 months ago
Model Checking Live Sequence Charts
Live Sequence Charts (LSCs) are a broad extension to Message Sequence Charts (MSCs) to capture complex interobject communication rigorously. A tool support for LSCs, named PlayEng...
Jun Sun 0001, Jin Song Dong
NIME
2005
Springer
136views Music» more  NIME 2005»
15 years 12 months ago
Learning Advanced Skills on New Instruments (or practising scales and arpeggios on your NIME)
When learning a classical instrument, people often either take lessons in which an existing body of “technique” is delivered, evolved over generations of performers, or in som...
Sageev Oore