Simulation at the machine-control level plays an important role in designing machine controls and operational specifications. Recently, there has been a considerable amount of wor...
The state space of most adversary games is a directed graph. However, due to the success of simple recursive algorithms based on Alpha-Beta, theoreticians and practitioners have c...
Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de...
We have been examining mixed-initiative planning systems in the context of command and control or logistical overview situations. In such environments, the human and the computer ...
George Ferguson, James F. Allen, Bradford W. Mille...
We introduce a game setting called a joint process, where the history of actions determine the state, and the state and agent properties determine the payoff. This setting is a sp...
Abstract. Recent work on analyzing query logs shows that a significant fraction of queries are temporal, i.e., relevancy is dependent on time, and temporal queries play an importan...