This paper describes the results of applying a modified version of hierarchical task-network (HTN) planning to the problem of declarer play in contract bridge. We represent inform...
Stephen J. J. Smith, Dana S. Nau, Thomas A. Throop
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while...
3APL-M is a platform for building deliberative multi-agent systems whose components execute on handheld and embedded computational devices. The solution takes advantage of the 3APL...
Fernando Koch, John-Jules Ch. Meyer, Frank Dignum,...
Collaborative Filtering systems suggest items to a user because it is highly rated by some other user with similar tastes. Although these systems are achieving great success on we...
Multiple, highly autonomous, satellite systems are envisioned in the near future because they are capable of higher performance, lower cost, better fault tolerance, reconfigurabil...
Thomas P. Schetter, Mark E. Campbell, Derek M. Sur...