An agent must acquire internal representation appropriate for its task, environment, sensors. As a learning algorithm, reinforcement learning is often utilized to acquire the rela...
This paper presents a practical technique to automatically compute approximations of polygonal representations of 3D objects. It is based on a previously developed model simplific...
We present an interactive visualization approach for the dense representation of unsteady 3D flow fields. The first part of this approach is a GPU-based 3D texture advection schem...
We describe a physically-based Monte Carlo technique for approximating bidirectional reflectance distribution functions (BRDFs) for a large class of geometries by directly simulat...
Stephen H. Westin, James Arvo, Kenneth E. Torrance
Abstract. Character design is a key ingredient to the success of any comicbook, graphic novel, or animated feature. Artists typically use shape, size and proportion as the first de...
Md. Tanvirul Islam, Kaiser Md. Nahiduzzaman, Why Y...