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KES
1998
Springer
15 years 10 months ago
An acquisition of the relation between vision and action using self-organizing map and reinforcement learning
An agent must acquire internal representation appropriate for its task, environment, sensors. As a learning algorithm, reinforcement learning is often utilized to acquire the rela...
Kazunori Terada, Hideaki Takeda, Toyoaki Nishida
SI3D
1997
ACM
15 years 10 months ago
Model Simplification Using Vertex-Clustering
This paper presents a practical technique to automatically compute approximations of polygonal representations of 3D objects. It is based on a previously developed model simplific...
Kok-Lim Low, Tiow Seng Tan
VISUALIZATION
1993
IEEE
15 years 10 months ago
Visualization of Time-Dependent Flow Fields
We present an interactive visualization approach for the dense representation of unsteady 3D flow fields. The first part of this approach is a GPU-based 3D texture advection schem...
David A. Lane
SIGGRAPH
1992
ACM
15 years 10 months ago
Predicting reflectance functions from complex surfaces
We describe a physically-based Monte Carlo technique for approximating bidirectional reflectance distribution functions (BRDFs) for a large class of geometries by directly simulat...
Stephen H. Westin, James Arvo, Kenneth E. Torrance
INCDM
2010
Springer
146views Data Mining» more  INCDM 2010»
15 years 10 months ago
Learning from Humanoid Cartoon Designs
Abstract. Character design is a key ingredient to the success of any comicbook, graphic novel, or animated feature. Artists typically use shape, size and proportion as the first de...
Md. Tanvirul Islam, Kaiser Md. Nahiduzzaman, Why Y...