We describe a “bag-of-rectangles” method for representing and recognizing human actions in videos. In this method, each human pose in an action sequence is represented by orien...
We discuss a shape representation based on a set of disconnected (planar) polygons. The polygons are computed by creating a BSP that contains approximately linear surface patches ...
The recent ability to measure quickly and inexpensively dense sets of points on physical objects has deeply influenced the way engineers used to represent shapes in CAD systems, ...
Alex Yvart, Stefanie Hahmann, Georges-Pierre Bonne...
With the rapid explosion of video data, compact representation of videos is becoming more and more desirable for efficient browsing and communication, which leads to a number of r...
In a pervasive computing environment, one is facing the problem of handling heterogeneous data from different sources, transmitted over heterogeneous channels and presented on het...