The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Non-parametric data representation can be done by means of a potential function. This paper introduces a methodology for finding modes of the potential function. Two different me...
Abstract. We propose a novel framework, aspect space, to balance deformability and discriminability, which are often two competing factors in shape and image representations. In th...
We present a new algorithm for rendering very large volume data sets at interactive framerates on standard PC hardware. The algorithm accepts scalar data sampled on a regular grid...
Stefan Guthe, Michael Wand, Julius Gonser, Wolfgan...
We present a compact, image-based representation for threedimensional objects with complex shapes that can be rendered with correct perspective from arbitrary viewpoints using a l...