The realistic physical modelling of characters in games and virtual worlds is becoming a viable alternative to more traditional animation techniques. Physical modelling can enhanc...
In previous work, we have developed a "Glance-Look" model, which has replicated a broad profile of data on the semantic Attentional Blink (AB) task and characterized how ...
This paper considers trajectory planning problems for autonomous robots in information gathering tasks. The objective of the planning is to maximize the information gathered withi...
Cindy Leung, Shoudong Huang, Ngai Ming Kwok, Gamin...
Multi-instance (MI) learning is a variant of supervised learning where labeled examples consist of bags (i.e. multi-sets) of feature vectors instead of just a single feature vecto...
Aspect extraction is a central problem in sentiment analysis. Current methods either extract aspects without categorizing them, or extract and categorize them using unsupervised t...