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GAMEON
2000
15 years 8 months ago
Artificial Life Techniques for Generating Controllers for Physically Modelled Characters
The realistic physical modelling of characters in games and virtual worlds is becoming a viable alternative to more traditional animation techniques. Physical modelling can enhanc...
Tim Taylor
ICANN
2010
Springer
15 years 6 months ago
On the Fringe of Awareness: The Glance-Look Model of Attention-Emotion Interactions
In previous work, we have developed a "Glance-Look" model, which has replicated a broad profile of data on the semantic Attentional Blink (AB) task and characterized how ...
Li Su, Philip Barnard, Howard Bowman
RAS
2006
111views more  RAS 2006»
15 years 6 months ago
Planning under uncertainty using model predictive control for information gathering
This paper considers trajectory planning problems for autonomous robots in information gathering tasks. The objective of the planning is to maximize the information gathered withi...
Cindy Leung, Shoudong Huang, Ngai Ming Kwok, Gamin...
SDM
2011
SIAM
233views Data Mining» more  SDM 2011»
14 years 9 months ago
Multi-Instance Mixture Models
Multi-instance (MI) learning is a variant of supervised learning where labeled examples consist of bags (i.e. multi-sets) of feature vectors instead of just a single feature vecto...
James R. Foulds, Padhraic Smyth
ACL
2012
13 years 9 months ago
Aspect Extraction through Semi-Supervised Modeling
Aspect extraction is a central problem in sentiment analysis. Current methods either extract aspects without categorizing them, or extract and categorize them using unsupervised t...
Arjun Mukherjee, Bing Liu 0001