Methods for motion compensated frame rate upconversion exploit motion in order to generate interpolated frames that are temporally located between the available original frames of...
Voxel-based non-rigid registration algorithms have been successfully applied to a wide range of image types. However, in some cases the registration of quite different images, e.g....
Thomas Hartkens, Derek L. G. Hill, Andy D. Castell...
In this paper we describe a GPU parallelization of the 3D finite difference computation using CUDA. Data access redundancy is used as the metric to determine the optimal implement...
I describe the mechanisation in HOL of some basic -calculus theory, using the axioms proposed by Gordon and Melham [4]. Using these as a foundation, I mechanised the proofs from C...
Abstract. We show how testing convertibility of two types in dependently typed systems can advantageously be implemented instead untyped normalization by evaluation, thereby reusin...