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ATAL
2008
Springer
15 years 8 months ago
Being a part of the crowd: towards validating VR crowds using presence
Crowd simulation models are currently lacking a commonly accepted validation method. In this paper, we propose level of presence achieved by a human in a virtual environment (VE) ...
Nuria Pelechano, Catherine Stocker, Jan M. Allbeck...
ATAL
2008
Springer
15 years 8 months ago
Simulation of individual spontaneous reactive behavior
The context of this work is the search for realism and believability of Virtual Humans. Our contribution to achieve this goal is to enable Virtual Humans (VH) to react to spontane...
Alejandra García-Rojas, Mario Gutiér...
ATAL
2008
Springer
15 years 8 months ago
Evaluating the performance of DCOP algorithms in a real world, dynamic problem
Complete algorithms have been proposed to solve problems modelled as distributed constraint optimization (DCOP). However, there are only few attempts to address real world scenari...
Robert Junges, Ana L. C. Bazzan
ATAL
2008
Springer
15 years 8 months ago
Coalitional skill games
We consider Coalitional Skill Games (CSGs), a simple model of cooperation among agents. This is a restricted form of coalitional games, where each agent has a set of skills that a...
Yoram Bachrach, Jeffrey S. Rosenschein
ATAL
2008
Springer
15 years 8 months ago
Constitutive interoperability
nts have recently emerged as a valuable abstraction for characterizing interactions among autonomous agents at the level of their business relationships. Traditionally, interopera...
Amit K. Chopra, Munindar P. Singh
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