In this paper we propose a system to solve a language game, called Guillotine, which requires a player with a strong cultural and linguistic background knowledge. The player obser...
Pierpaolo Basile, Marco Degemmis, Pasquale Lops, G...
— Humanoid robots are highly redundant systems with respect to the tasks they are asked to perform. This redundancy manifests itself in the number of degrees of freedom of the ro...
Matthew Howard, Michael Gienger, Christian Goerick...
— This paper addresses model reduction for a Markov chain on a large state space. A simulation-based framework is introduced to perform state aggregation of the Markov chain base...
We propose a novel methodology to generate realistic network flow traces to enable systematic evaluation of network monitoring systems in various traffic conditions. Our technique...
Peter Siska, Marc Ph. Stoecklin, Andreas Kind, Tor...
The quality of a statistical machine translation (SMT) system is heavily dependent upon the amount of parallel sentences used in training. In recent years, there have been several...