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CG
2004
Springer
15 years 6 months ago
Illumination-dependent texture
In this paper, we propose an image-based texture model called IlluminationDependent Texture(IDT), for realisticly rendering objects covered with 3D texture under low-frequency ill...
Chunhui Mei, Fuli Wu, Jiaoying Shi
ICASSP
2011
IEEE
14 years 10 months ago
Rate-SSIM optimization for video coding
The structural similarity (SSIM) index has been found to be a good indicator of perceived image quality. In this paper, we propose a rate-SSIM optimization scheme for mode selecti...
Shiqi Wang, Abdul Rehman, Zhou Wang, Siwei Ma, Wen...
CGI
1998
IEEE
15 years 10 months ago
An Anti-Aliasing Method for Parallel Rendering
This paper describes a parallel rendering method based on the adaptive supersampling technique to produce anti-aliased images with minimal memory consumption. Unlike traditional s...
Sam Lin, Rynson W. H. Lau, Xiaola Lin, Paul Y. S. ...
BMCBI
2004
132views more  BMCBI 2004»
15 years 6 months ago
Two-stage normalization using background intensities in cDNA microarray data
Background: In the microarray experiment, many undesirable systematic variations are commonly observed. Normalization is the process of removing such variation that affects the me...
Dankyu Yoon, Sung-Gon Yi, Ju-Han Kim, Taesung Park
3DIM
2007
IEEE
16 years 27 days ago
Tracking of Human Body Parts using the Multiocular Contracting Curve Density Algorithm
In this contribution we introduce the Multiocular Contracting Curve Density algorithm (MOCCD), a novel method for fitting a 3D parametric curve. The MOCCD is integrated into a tr...
Markus Hahn, Lars Krüger, Christian Wöhl...