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ACMACE
2005
ACM
16 years 8 days ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
ICC
2007
IEEE
16 years 1 months ago
Channel Estimation Considerations for Iterative Decoding in Wireless Communications
—The time-varying nature of wireless channels poses a challenge for using soft-decision iterative decoders on such channels. Even if the channel gain is perfectly known to the re...
Pirouz Zarrinkhat, Masoud Ardakani, Raman Yazdani
IPPS
2006
IEEE
16 years 22 days ago
On the performance of parallel normalized explicit preconditioned conjugate gradient type methods
A new class of parallel normalized preconditioned conjugate gradient type methods in conjunction with normalized approximate inverses algorithms, based on normalized approximate f...
George A. Gravvanis, Konstantinos M. Giannoutakis
ISPAN
2005
IEEE
16 years 8 days ago
A Scalable Method for Predicting Network Performance in Heterogeneous Clusters
An important requirement for the effective scheduling of parallel applications on large heterogeneous clusters is a current view of system resource availability. Maintaining such ...
Dimitrios Katramatos, Steve J. Chapin
AINA
2007
IEEE
16 years 1 months ago
Event based Extensible Interactive Transparent Networking: Performance Study with Fast TCP Principles
Interactive Transparent Networking has been proposed to support a new generation of symbiotic applications that require advance interaction with the Network. In this mode advanced...
Javed I. Khan, Pradeep K. Punnam, Raid Zaghal