In this paper we consider gossip-based Peer-to-Peer streaming applications where multiple sources exist and they work serially. More specifically, we tackle the problem of fast s...
Event traces are helpful in understanding the performance behavior of message-passing applications since they allow in-depth analyses of communication and synchronization patterns...
Daniel Becker, John C. Linford, Rolf Rabenseifner,...
Abstract—Distributed interactive applications may have stringent latency requirements and dynamic user groups. These applications may benefit from a group communication system, ...
The MeshTest testbed is designed to subject wireless devices and protocols to realistic and repeatable mobile scenarios, including multi-hop and disconnected topologies. The testb...
Publish/subscribe networks provide an interface for publishers to perform many-to-many communication to subscribers without the inefficiencies of broadcasting. Each subscriber sub...