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ICPP
2008
IEEE
16 years 1 months ago
Fast Source Switching for Gossip-Based Peer-to-Peer Streaming
In this paper we consider gossip-based Peer-to-Peer streaming applications where multiple sources exist and they work serially. More specifically, we tackle the problem of fast s...
Zhenhua Li, Jiannong Cao, Guihai Chen, Yan Liu
ICPPW
2008
IEEE
16 years 1 months ago
Replay-Based Synchronization of Timestamps in Event Traces of Massively Parallel Applications
Event traces are helpful in understanding the performance behavior of message-passing applications since they allow in-depth analyses of communication and synchronization patterns...
Daniel Becker, John C. Linford, Rolf Rabenseifner,...
LCN
2008
IEEE
16 years 1 months ago
Constructing low-latency overlay networks: Tree vs. mesh algorithms
Abstract—Distributed interactive applications may have stringent latency requirements and dynamic user groups. These applications may benefit from a group communication system, ...
Knut-Helge Vik, Carsten Griwodz, Pål Halvors...
TRIDENTCOM
2008
IEEE
16 years 1 months ago
A quantitative evaluation of the MeshTest wireless testbed
The MeshTest testbed is designed to subject wireless devices and protocols to realistic and repeatable mobile scenarios, including multi-hop and disconnected topologies. The testb...
Brenton Walker, Charles Clancy
ACSC
2007
IEEE
16 years 1 months ago
QUIP: A Protocol For Securing Content in Peer-To-Peer Publish/Subscribe Overlay Networks
Publish/subscribe networks provide an interface for publishers to perform many-to-many communication to subscribers without the inefficiencies of broadcasting. Each subscriber sub...
Amy Beth Corman, Peter Schachte, Vanessa Teague
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