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CGF
2008
188views more  CGF 2008»
15 years 6 months ago
Real-Time Rendering and Editing of Vector-based Terrains
We present a method to populate very large terrains with very detailed features such as roads, rivers, lakes and fields. These features can be interactively edited, and the landsc...
Eric Bruneton, Fabrice Neyret
CGF
2008
168views more  CGF 2008»
15 years 6 months ago
Interactive Global Illumination for Deformable Geometry in CUDA
Interactive global illumination for fully deformable scenes with dynamic relighting is currently a very elusive goal in the area of realistic rendering. In this work we propose a ...
Arne Schmitz, Markus Tavenrath, Leif Kobbelt
ENGL
2008
118views more  ENGL 2008»
15 years 6 months ago
Hybrid Architecture of Genetic Algorithm and Simulated Annealing
This paper discusses novel dedicated hardware architecture for hybrid optimization based on Genetic algorithm (GA) and Simulated Annealing (SA). The proposed architecture achieves ...
Masaya Yoshikawa, Hironori Yamauchi, Hidekazu Tera...
FGCS
2008
147views more  FGCS 2008»
15 years 6 months ago
QoS-based dissemination of content in Grids
This paper proposes a bio-inspired approach tailored to the construction of a Grid information system in which content, specifically metadata descriptors that specify the characte...
Agostino Forestiero, Carlo Mastroianni, Giandomeni...
BMCBI
2006
101views more  BMCBI 2006»
15 years 6 months ago
Predicting residue contacts using pragmatic correlated mutations method: reducing the false positives
Background: Predicting residues' contacts using primary amino acid sequence alone is an important task that can guide 3D structure modeling and can verify the quality of the ...
Petras J. Kundrotas, Emil Alexov