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EMNLP
2008
15 years 8 months ago
Online Acquisition of Japanese Unknown Morphemes using Morphological Constraints
We propose a novel lexicon acquirer that works in concert with the morphological analyzer and has the ability to run in online mode. Every time a sentence is analyzed, it detects ...
Yugo Murawaki, Sadao Kurohashi
GRAPHICSINTERFACE
2007
15 years 8 months ago
Twinned meshes for dynamic triangulation of implicit surfaces
We introduce a new approach to mesh an animated implicit surface for rendering. Our contribution is a method which solves stability issues of implicit triangulation, in the scope ...
Antoine Bouthors, Matthieu Nesme
GRAPHICSINTERFACE
2007
15 years 8 months ago
Improved image quilting
In this paper, we present an improvement to the minimum error boundary cut, a method of shaping texture patches for nonparametric texture synthesis from example algorithms such as...
Jeremy Long, David Mould
GAMEON
2008
15 years 8 months ago
Rapid Adaptation of Video Game AI
Current approaches to adaptive game AI require either a high quality of utilised domain knowledge, or a large number of adaptation trials. These requirements hamper the goal of rap...
Sander Bakkes, Pieter Spronck, H. Jaap van den Her...
GRAPHICSINTERFACE
2008
15 years 8 months ago
Exponential shadow maps
Rendering high-quality shadows in real-time is a challenging problem. Shadow mapping has proved to be an efficient solution, as it scales well for complex scenes. However, it suff...
Thomas Annen, Tom Mertens, Hans-Peter Seidel, Eddy...