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RT
2001
Springer
15 years 11 months ago
A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering
: The performance of hardware-based interactive rendering systems is often constrained by polygon fill rates and texture map capacity, rather than polygon count alone. We present a...
Reynald Dumont, Fabio Pellacini, James A. Ferwerda
163
Voted
UML
2001
Springer
15 years 11 months ago
An Axiomatic Formalization of UML Models
: Though it is widely recognized that object-oriented methodologies are most effective in developing large scale software, it is still dif cult to apply high level computer support...
Toshiaki Aoki, Takaaki Tateishi, Takuya Katayama
193
Voted
WER
2001
Springer
15 years 11 months ago
A Non-Functional Approach for COTS Components Trading
In CBSD, the possible benefits of COTS software development, such as low cost, low risk, and high quality, cannot be satisfactorily achieved due to inadequate and/or incomplete pro...
Luis Iribarne, Antonio Vallecillo, Carina Alves, J...
DATE
2000
IEEE
132views Hardware» more  DATE 2000»
15 years 11 months ago
Automatic Test Bench Generation for Validation of RT-Level Descriptions: An Industrial Experience
In current microprocessors and systems, an increasingly high silicon portion is derived through automatic synthesis, with designers working exclusively at the RT-level, and design...
Fulvio Corno, Matteo Sonza Reorda, Giovanni Squill...
DATE
2000
IEEE
86views Hardware» more  DATE 2000»
15 years 11 months ago
A New Partitioning Method for Parallel Simulation of VLSI Circuits on Transistor Level
Simulation is still one of the most important subtasks when designing a VLSI circuit. However, more and more elements on a chip increase simulation runtimes. Especially on transis...
Norbert Fröhlich, Volker Gloeckel, Josef Flei...