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NETGAMES
2006
ACM
16 years 11 days ago
On correctness of scalable multi-server state replication in online games
Massively Multiplayer Online Games (MMOG) require novel, scalable network architectures for a high amount of participating players in huge game worlds. Consequently, new and compl...
Jens Müller 0004, Andreas Gössling, Serg...
SIGCOMM
2006
ACM
16 years 11 days ago
In VINI veritas: realistic and controlled network experimentation
This paper describes VINI, a virtual network infrastructure that allows network researchers to evaluate their protocols and services in a realistic environment that also provides ...
Andy C. Bavier, Nick Feamster, Mark Huang, Larry L...
IEEESCC
2005
IEEE
16 years 16 hour ago
SOA Without Web Services: a Pragmatic Implementation of SOA for Financial Transactions Systems
The Service Oriented Architecture (SOA) provides a methodology for designing software systems by integrating loosely coupled services. Compared to traditional distributed object-o...
Ziyang Duan, Subhra Bose, Charles A. Shoniregun, P...
MM
2005
ACM
126views Multimedia» more  MM 2005»
15 years 12 months ago
A real-time interactive multi-view video system
With the rapid development of electronic and computing technology, multi-view video is attracting extensive interest recently due to its greatly enhanced viewing experience. In th...
Jian-Guang Lou, Hua Cai, Jiang Li
SBCCI
2005
ACM
185views VLSI» more  SBCCI 2005»
15 years 12 months ago
Automatic generation of test sets for SBST of microprocessor IP cores
Higher integration densities, smaller feature lengths, and other technology advances, as well as architectural evolution, have made microprocessor cores exceptionally complex. Cur...
Ernesto Sánchez, Matteo Sonza Reorda, Giova...