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SIGCOMM
1996
ACM
15 years 10 months ago
Hierarchical Packet Fair Queueing Algorithms
Hierarchical Packet Fair Queueing (H-PFQ)algorithms have the potential to simultaneously support guaranteed realtime service, rate-adaptive best-eort, and controlled linksharing s...
Jon C. R. Bennett, Hui Zhang
SIGGRAPH
1996
ACM
15 years 10 months ago
Hierarchical Image Caching for Accelerated Walkthroughs of Complex Environments
We present a new method that utilizes path coherence to accelerate walkthroughs of geometrically complex static scenes. As a preprocessing step, our method constructs a BSP-tree t...
Jonathan Shade, Dani Lischinski, David Salesin, To...
NGC
2000
Springer
115views Communications» more  NGC 2000»
15 years 10 months ago
Hierarchical reliable multicast
The use of proxies for local error recovery and congestion control is a scalable technique used to overcome a number of wellknown problems in Reliable Multicast (RM). The idea is ...
Athina Markopoulou, Fouad A. Tobagi
AIIDE
2008
15 years 8 months ago
Offline Planning with Hierarchical Task Networks in Video Games
Artificial intelligence (AI) technology can have a dramatic impact on the quality of video games. AI planning techniques are useful in a wide range of game components, including m...
John Paul Kelly, Adi Botea, Sven Koenig
AIIDE
2008
15 years 8 months ago
Hierarchical Petri Nets for Story Plots Featuring Virtual Humans
Petri Nets can be used for a retrospective analysis of a computer game story, for representing plots in serious games as well as for monitoring the course of the story, as recentl...
Daniel Balas, Cyril Brom, Adam Abonyi, Jakub Gemro...