We propose a fast method for computing distance transforms and skeletons of 3D objects using programmable Graphics Processing Units (GPUs). We use an efficient method, called dista...
M. A. M. M. van Dortmont, H. M. M. van de Wetering...
Tracking body poses of multiple persons in monocular video is a challenging problem due to the high dimensionality of the state space and issues such as inter-occlusion of the pers...
This paper describes an initial application of Multi-Attribute Collective Decision Analysis for a Design Initiative (MACDADI) on the feasibility study of a mixed-use facility. Firs...
In this paper, we propose a hierarchical architecture for grouping peers into clusters in a large-scale BitTorrent-like underlying overlay network in such a way that clusters are e...
The design and development of cooperative Internet applications based on mobile agents require appropriate modelling of both the physical space where agents roam and the conceptual...
Marco Cremonini, Andrea Omicini, Franco Zambonelli