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CGI
2004
IEEE
15 years 10 months ago
Interactive Rendering with LOD Control and Occlusion Culling Based on Polygon Hierarchies
This paper presents a new method of combining dynamic control of LOD and conservative occlusion culling based on a new hierarchical data structure of polygons. Our method is effec...
Tokuo Tsuji, Hongbin Zha, Ryo Kurazume, Tsutomu Ha...
BROADNETS
2006
IEEE
15 years 8 months ago
Multicasting in Energy Aware Mobile Backbone Based Wireless Ad Hoc Networks
Multicast protocols for MANET typically construct a tree or mesh structure for multicast message distribution. Typical implementations impose scalability and efficiency limitation...
Choo-Chin Tan, Izhak Rubin
CCGRID
2007
IEEE
16 years 29 days ago
Exploiting Lustre File Joining for Effective Collective IO
Lustre is a parallel file system that presents high aggregated IO bandwidth by striping file extents across many storage devices. However, our experiments indicate excessively wid...
Weikuan Yu, Jeffrey S. Vetter, Shane Canon, Song J...
ICCV
2005
IEEE
16 years 8 months ago
Feature Hierarchies for Object Classification
The paper describes a method for automatically extracting informative feature hierarchies for object classification, and shows the advantage of the features constructed hierarchic...
Boris Epshtein, Shimon Ullman
ICPR
2008
IEEE
16 years 7 months ago
Layered object categorization
In this paper, we propose a novel framework of object categorization, namely layered object categorization, which takes advantage of hierarchical category information and performs...
Hong Cheng, Jie Yang, Lei Yang, Nanning Zheng