This paper presents a framework for the skeleton-driven animation of elastically deformable characters. A character is embedded in a coarse volumetric control lattice, which provi...
Steve Capell, Seth Green, Brian Curless, Tom Ducha...
We propose a method for view-dependent simplification of articulated-body dynamics, which enables an automatic trade-off between visual precision and computational efficiency. We ...
The latest computer and communication technologies in combination with an enhanced ECG analysis system can be used to improve cardiac patient's follow-up out-of-hospital. In ...
This paper proposes a massively parallel hardware architecture for efficient tracing of incoherent rays, e.g. for global illumination. The general approach is centered around hier...
We present parallel algorithms for processing, extracting and rendering adaptively sampled regular terrain datasets represented as a multiresolution model defined by a super-squa...