We present a method for interactive rendering of large outdoor scenes. Complex polygonal plant models and whole plant populations are represented by relatively small sets of point...
Oliver Deussen, Carsten Colditz, Marc Stamminger, ...
This paper describes a completely implemented, fully autonomous software system for soccer playing quadruped robots. The system includes real-time color vision, probabilistic loca...
We present a new sampling method for procedural and complex geometries, which allows interactive point-based modeling and rendering of such scenes. For a variety of scenes, object-...
The World Wide Web grows through a decentralized, almost anarchic process, and this has resulted in a large hyperlinked corpus without the kind of logical organization that can be...
David Gibson, Jon M. Kleinberg, Prabhakar Raghavan
This paper describes a system that performs hierarchical error recovery, and detects and corrects a single error in a sentence at the lexical, syntactic, and/or semantic levels. I...