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ICML
2003
IEEE
15 years 11 months ago
The Significance of Temporal-Difference Learning in Self-Play Training TD-Rummy versus EVO-rummy
Reinforcement learning has been used for training game playing agents. The value function for a complex game must be approximated with a continuous function because the number of ...
Clifford Kotnik, Jugal K. Kalita
ICML
2000
IEEE
15 years 11 months ago
A Bayesian Framework for Reinforcement Learning
The reinforcement learning problem can be decomposed into two parallel types of inference: (i) estimating the parameters of a model for the underlying process; (ii) determining be...
Malcolm J. A. Strens
ECML
2006
Springer
15 years 10 months ago
Scaling Model-Based Average-Reward Reinforcement Learning for Product Delivery
Reinforcement learning in real-world domains suffers from three curses of dimensionality: explosions in state and action spaces, and high stochasticity. We present approaches that ...
Scott Proper, Prasad Tadepalli
EDUTAINMENT
2006
Springer
15 years 10 months ago
A Theatre of Ethics and Interaction? Bertolt Brecht and Learning to Behave in First-Person Shooter Environments
This paper explores the nature of player behaviour in game environments in relation to the methodology of the dramatist Bertolt Brecht. Firstly, a conceptualisation of how manipula...
Dan Pinchbeck
ICCD
1995
IEEE
85views Hardware» more  ICCD 1995»
15 years 10 months ago
A high-performance asynchronous SCSI controller
We describe thedesign of a high performance asynchronous SCSI Small Computer Systems Interface controller data path and the associated control circuits. The data path is an asyn...
Kenneth Y. Yun, David L. Dill