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ASM
2005
ASM
16 years 1 days ago
CoreASM: An Extensible ASM Execution Engine
In this paper we introduce a new research effort in making state machines executable. The aim is to specify and implement an execution engine for a language that is as close as po...
Roozbeh Farahbod, Vincenzo Gervasi, Uwe Gläss...
EUROGP
2006
Springer
135views Optimization» more  EUROGP 2006»
15 years 10 months ago
Dynamic Scheduling with Genetic Programming
This paper investigates the use of genetic programming in automatized synthesis of scheduling heuristics. The applied scheduling technique is priority scheduling, where the next st...
Domagoj Jakobovic, Leo Budin
ESANN
2008
15 years 8 months ago
Learning to play Tetris applying reinforcement learning methods
In this paper the application of reinforcement learning to Tetris is investigated, particulary the idea of temporal difference learning is applied to estimate the state value funct...
Alexander Groß, Jan Friedland, Friedhelm Sch...
SPIESR
2003
99views Database» more  SPIESR 2003»
15 years 7 months ago
Incorporating Audio Cues into Dialog and Action Scene Extraction
In this paper, we present an approach to extract scenes in video. The approach is top-down and uses video editing rules and audio cues to extract simple dialog and action scenes. ...
Lei Chen 0002, Shariq J. Rizvi, M. Tamer Özsu
JSS
2006
62views more  JSS 2006»
15 years 6 months ago
Designing state-based systems with entity-life modeling
This article introduces the entity-life modeling (ELM) design approach for multithread software. The article focuses on problems that can be described by state machines with assoc...
Bo Sandén, Janusz Zalewski