Sciweavers

2223 search results - page 211 / 445
» Hierarchical Morphable Models
Sort
View
GAMEON
2007
15 years 8 months ago
Opponent Modeling in Real-Time Strategy Games
Real-time strategy games present an environment in which game AI is expected to behave realistically. One feature of realistic behaviour in game AI is the ability to recognise the...
Frederik Schadd, Sander Bakkes, Pieter Spronck
IJCAI
2007
15 years 8 months ago
Incremental Construction of Structured Hidden Markov Models
This paper presents an algorithm for inferring a Structured Hidden Markov Model (S-HMM) from a set of sequences. The S-HMMs are a sub-class of the Hierarchical Hidden Markov Model...
Ugo Galassi, Attilio Giordana, Lorenza Saitta
ACSW
2004
15 years 8 months ago
A Buddy Model of Security for Mobile Agent Communities Operating in Pervasive Scenarios
This paper examines the security aspects of different pervasive scenarios involving agent communities evolved using multi agent systems (MAS). It describes the motivation and the ...
John Page, Arkady B. Zaslavsky, Maria Indrawan
IJCAI
2003
15 years 7 months ago
An Extension of the ICP Algorithm for Modeling Nonrigid Objects with Mobile Robots
The iterative closest point (ICP) algorithm [2] is a popular method for modeling 3D objects from range data. The classical ICP algorithm rests on a rigid surface assumption. Build...
Dirk Hähnel, Sebastian Thrun, Wolfram Burgard
BMVC
1998
15 years 7 months ago
3D Shape Modelling through a Constrained Estimation of a Bicubic B-spline Surface
This paper presents a new method to extract the 3D shape of objects from 3D gray level images using a bicubic B-spline surface model. Extraction of object shape is achieved throug...
Xinquan Shen, Michael Spann