Real-time strategy games present an environment in which game AI is expected to behave realistically. One feature of realistic behaviour in game AI is the ability to recognise the...
This paper presents an algorithm for inferring a Structured Hidden Markov Model (S-HMM) from a set of sequences. The S-HMMs are a sub-class of the Hierarchical Hidden Markov Model...
This paper examines the security aspects of different pervasive scenarios involving agent communities evolved using multi agent systems (MAS). It describes the motivation and the ...
The iterative closest point (ICP) algorithm [2] is a popular method for modeling 3D objects from range data. The classical ICP algorithm rests on a rigid surface assumption. Build...
This paper presents a new method to extract the 3D shape of objects from 3D gray level images using a bicubic B-spline surface model. Extraction of object shape is achieved throug...