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AIIDE
2008
15 years 9 months ago
Stochastic Plan Optimization in Real-Time Strategy Games
We present a domain independent off-line adaptation technique called Stochastic Plan Optimization for finding and improving plans in real-time strategy games. Our method is based ...
Andrew Trusty, Santiago Ontañón, Ash...
FLAIRS
2007
15 years 9 months ago
Performance Analysis of Evolutionary Search with a Dynamic Restart Policy
In this work we explore how the complexity of a problem domain affects the performance of evolutionary search using a performance-based restart policy. Previous research indicates...
Michael Solano, Istvan Jonyer
WSC
2007
15 years 9 months ago
Subset selection and optimization for selecting binomial systems applied to supersaturated design generation
The problem of finding the binomial population with the highest success probability is considered when the number of binomial populations is large. A new rigorous indifference zo...
Ning Zheng, Theodore Allen
CEC
2005
IEEE
15 years 8 months ago
Evolving autonomous agent control in the Xpilot environment
Abstract- Interactive combat games are useful as testbeds for learning systems employing evolutionary computation. Of particular value are games that can be modified to accommodate...
Gary B. Parker, Matt Parker, Steven D. Johnson
CEC
2005
IEEE
15 years 8 months ago
Evolution and prioritization of survival strategies for a simulated robot in Xpilot
Simulated evolution by the use of Genetic Algorithms (GA) is presented as the solution to a twofaceted problem: the challenge for an autonomous agent to learn the reactive componen...
Gary B. Parker, Timothy S. Doherty, Matt Parker