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OSDI
1996
ACM
15 years 8 months ago
A Hierarchical CPU Scheduler for Multimedia Operating Systems
The need for supportingvarietyof hard and soft real-time, as well as best effort applications ina multimedia computing environment requires an operating system framework that: (1)...
Pawan Goyal, Xingang Guo, Harrick M. Vin
DIGRA
2005
Springer
16 years 9 days ago
Realistic Agent Movement in Dynamic Game Environments
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core...
Ross Graham, Hugh McCabe, Stephen Sheridan
GECCO
2005
Springer
196views Optimization» more  GECCO 2005»
16 years 6 days ago
Breeding swarms: a new approach to recurrent neural network training
This paper shows that a novel hybrid algorithm, Breeding Swarms, performs equal to, or better than, Genetic Algorithms and Particle Swarm Optimizers when training recurrent neural...
Matthew Settles, Paul Nathan, Terence Soule
IPPS
1998
IEEE
15 years 11 months ago
Meta-heuristics for Circuit Partitioning in Parallel Test Generation
In this communication Simulated Annealing and Genetic Algorithms, are applied to the graph partitioning problem. These techniques mimic processes in statistical mechanics and biol...
Consolación Gil, Julio Ortega, Antonio F. D...
ICML
2006
IEEE
16 years 7 months ago
Learning hierarchical task networks by observation
Knowledge-based planning methods offer benefits over classical techniques, but they are time consuming and costly to construct. There has been research on learning plan knowledge ...
Negin Nejati, Pat Langley, Tolga Könik