In this paper we identify the requirements for creating formal descriptions of learning scenarios designed under the European Higher Education Area paradigm, using competences and ...
Interactive virtual characters are nowadays commonplace in games, animations, and Virtual Reality (VR) applications. However, relatively few work has so far considered the animatio...
Matthias Weber, Guido Heumer, Heni Ben Amor, Bernh...
This paper describes the radix-64 folded-Clos network of the Cray BlackWidow scalable vector multiprocessor. We describe the BlackWidow network which scales to 32K processors with...
Steve Scott, Dennis Abts, John Kim, William J. Dal...
This paper presents a general learning framework for non-rigid registration of MR brain images. Given a set of training MR brain images, three major types of information are partic...
There is a growing need to extract features from point sets for purposes like model classification, matching, and exploration. We introduce a technique for segmenting a point-sam...