Classical volume rendering is computed by casting a bundle of parallel rays from a flat viewing plane onto the volume data set, and produces as such a spatially limited view of the...
Junfeng Guo, Ioan Alexandru Salomie, Rudi Deklerck...
In this paper, we present a new capacitance extraction method named Dimension Reduction Technique (DRT) for 3D VLSI interconnects. The DRT converts a complex 3D problem into a ser...
Wei Hong II, Weikai Sun, Zhenhai Zhu, Hao Ji, Ben ...
This paper presents a model for concurrent programming, where programs (concurrent program structures) are represented as composition expressions over component programs with suita...
A physically compact, low cost, high performance 3D graphics accelerator is presented. It supports shaded rendering of triangles and antialiased lines into a double-buffered 24-bi...
This paper describes the design and implementation of IRIS Performer, a toolkit for visual simulation, virtual reality, and other real-time 3D graphics applications. The principal...