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CACM
2011
84views more  CACM 2011»
15 years 1 months ago
Using simple abstraction to reinvent computing for parallelism
ple abstraction encapsulating the desired interface between programmers and system builders. Using Simple ion to Reinvent Computing for Parallelism doi:10.1145/1866739.1866757 abst...
Uzi Vishkin
HPDC
1996
IEEE
15 years 11 months ago
Legion - A View from 50, 000 Feet
' The coming of giga-bit networks makes possible the realization ofa single nationwide virtual computer comprised of a variety of geographically distributed highpe6ormance mac...
Andrew S. Grimshaw, William A. Wulf
CSE
2009
IEEE
16 years 1 months ago
Parallel Computation of Nash Equilibria in N-Player Games
—We propose a parallel algorithm for finding Nash equilibria in n-player noncooperative games. The algorithm is based on enumerating the supports of mixed strategies in parallel...
Jonathan Widger, Daniel Grosu
ISPDC
2008
IEEE
16 years 1 months ago
Computing Equilibria in Bimatrix Games by Parallel Support Enumeration
We consider the problem of computing all Nash equilibria in bimatrix games (i.e., nonzero-sum two-player noncooperative games). Computing all Nash equilibria for large bimatrix ga...
Jonathan Widger, Daniel Grosu
CLUSTER
2001
IEEE
15 years 10 months ago
Numerically-Intensive "Plug-and-Play" Parallel Computing
At UCLA's Plasma Physics Group, we have been successful in building and using a numerically-intensive parallel computing cluster using Power Macintosh hardware and the Macint...
Dean E. Dauger, Viktor K. Decyk