Sciweavers

8582 search results - page 1459 / 1717
» Here or There
Sort
View
VISUALIZATION
1996
IEEE
15 years 10 months ago
Fast Perspective Volume Rendering with Splatting by Utilizing a Ray-Driven Approach
Volume ray casting is based on sampling the data along sight rays. In this technique, reconstruction is achieved by a convolution, which collects the contribution of multiple voxe...
Klaus Mueller, Roni Yagel
ICALP
1997
Springer
15 years 10 months ago
Recursive Computational Depth
In the 1980's, Bennett introduced computational depth as a formal measure of the amount of computational history that is evident in an object's structure. In particular,...
James I. Lathrop, Jack H. Lutz
COMPGEOM
1996
ACM
15 years 10 months ago
Flipping Edges in Triangulations
A triangulation of a point set Pn is a partitioning of the convex hull Conv(Pn) into a set of triangles with disjoint interiors such that the vertices of these triangles are in Pn...
Ferran Hurtado, Marc Noy, Jorge Urrutia
SIGGRAPH
1996
ACM
15 years 10 months ago
Blue Screen Matting
A classical problem of imaging--the matting problem--is separation of a non-rectangular foreground image from a (usually) rectangular background image--for example, in a film fram...
Alvy Ray Smith, James F. Blinn
LPKR
1997
Springer
15 years 10 months ago
Generalizing Updates: From Models to Programs
Abstract. Recently the field of theory update has seen some improvement, in what concerns model updating, by allowing updates to be specified by so-called revision programs. The ...
João Alexandre Leite, Luís Moniz Per...
« Prev « First page 1459 / 1717 Last » Next »