In this position paper we propose an evaluation framework for networked mobile gaming, consisting of user, group, communication, and environment models. Each of these components a...
The increasing diffusion of wireless-enabled portable devices is pushing towards service provisioning over dense Mobile Ad-hoc NETworks (MANETs), i.e., limited spatial regions, su...
Paolo Bellavista, Antonio Corradi, Eugenio Magistr...
Recently there is an increased interest in social agency and in designing and building organizations of agents. In this paper we view an organization as an interrelated set of grou...
In this paper, we study timed games played on weighted timed automata. In this context, the reachability problem asks if, given a set T of locations and a cost C, Player 1 has a st...
Simulating realistic human-like figures is still a challenging task when dynamics is involved. For example, making a virtual human jump to a given position requires to control the...