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NETGAMES
2005
ACM
16 years 8 days ago
Framework for evaluation of networked mobile games
In this position paper we propose an evaluation framework for networked mobile gaming, consisting of user, group, communication, and environment models. Each of these components a...
Leo Petrak, Olaf Landsiedel, Klaus Wehrle
WOWMOM
2005
ACM
129views Multimedia» more  WOWMOM 2005»
16 years 7 days ago
Lightweight Replication Middleware for Data and Service Components in Dense MANETs
The increasing diffusion of wireless-enabled portable devices is pushing towards service provisioning over dense Mobile Ad-hoc NETworks (MANETs), i.e., limited spatial regions, su...
Paolo Bellavista, Antonio Corradi, Eugenio Magistr...
ESAW
2005
Springer
16 years 7 days ago
Using Socially Deliberating Agents in Organized Settings
Recently there is an increased interest in social agency and in designing and building organizations of agents. In this paper we view an organization as an interrelated set of grou...
Ioannis Partsakoulakis, George A. Vouros
FORMATS
2005
Springer
16 years 6 days ago
On Optimal Timed Strategies
In this paper, we study timed games played on weighted timed automata. In this context, the reachability problem asks if, given a set T of locations and a cost C, Player 1 has a st...
Thomas Brihaye, Véronique Bruyère, J...
GW
2005
Springer
119views Biometrics» more  GW 2005»
16 years 6 days ago
Dynamic Control of Captured Motions to Verify New Constraints
Simulating realistic human-like figures is still a challenging task when dynamics is involved. For example, making a virtual human jump to a given position requires to control the...
Carole Durocher, Franck Multon, Richard Kulpa