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FPLAY
2008
15 years 8 months ago
Flow and immersion in first-person shooters: measuring the player's gameplay experience
Researching experiential phenomena is a challenging undertaking, given the sheer variety of experiences that are described by gamers and missing a formal taxonomy: flow, immersion...
Lennart Nacke, Craig A. Lindley
AAAI
2010
15 years 8 months ago
Dealing with Infinite Loops, Underestimation, and Overestimation of Depth-First Proof-Number Search
Depth-first proof-number search (df-pn) is powerful AND/OR tree search to solve positions in games. However, df-pn has a notorious problem of infinite loops when applied to domain...
Akihiro Kishimoto
BCSHCI
2008
15 years 8 months ago
User test of soccer highlights application
This paper describes an evaluation of a consumer application for soccer highlights detection, which combines advanced user interaction with an underlying automatic highlights dete...
Lu Wang, Pedro Fonseca, Bas Zoetekouw
CIIT
2007
195views Communications» more  CIIT 2007»
15 years 8 months ago
Using a cache scheme to detect selfish nodes in mobile ad hoc networks
This paper presents a hardware based cache scheme to detect selfish nodes in mobile ad hoc network. In this scheme, the hardware monitors the activities of the upperlayer software...
H. Lin, José G. Delgado-Frias, Sirisha Medi...
EDM
2010
148views Data Mining» more  EDM 2010»
15 years 8 months ago
Sentiment Analysis in Student Experiences of Learning
In this paper we present an evaluation of new techniques for automatically detecting sentiment polarity (Positive or Negative) in the students responses to Unit of Study Evaluation...
Sunghwan Mac Kim, Rafael A. Calvo