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PG
2000
IEEE
15 years 10 months ago
Automated Texture Registration and Stitching for Real World Models
In this paper a system is presented which automatically registers and stitches textures acquired from multiple photographic images onto the surface of a given corresponding 3D mod...
Hendrik P. A. Lensch, Wolfgang Heidrich, Hans-Pete...
VISUALIZATION
2000
IEEE
15 years 10 months ago
Image based rendering with stable frame rates
This paper presents an efficient keyframeless image-based rendering technique. An intermediate image is used to exploit the coherences among neighboring frames. The pixels in the...
Huamin Qu, Ming Wan, Jiafa Qin, Arie E. Kaufman
VR
2000
IEEE
168views Virtual Reality» more  VR 2000»
15 years 10 months ago
The Perceptive Workbench: Toward Spontaneous and Natural Interaction in Semi-immersive Virtual Environments
The Perceptive Workbench enables a spontaneous, natural, and unimpeded interface between the physical and virtual worlds. It uses vision-based methods for interaction that elimina...
Bastian Leibe, Thad Starner, William Ribarsky, Zac...
CHI
2000
ACM
15 years 10 months ago
Helper agent: designing an assistant for human-human interaction in a virtual meeting space
This paper introduces a new application area for agents in the computer interface: the support of human-human interaction. We discuss an interface agent prototype that is designed...
Katherine Isbister, Hideyuki Nakanishi, Toru Ishid...
ISSTA
2000
ACM
15 years 10 months ago
Requirements-based monitors for real-time systems
—Before designing safety- or mission-critical real-time systems, a specification of the required behavior of the system should be produced and reviewed by domain experts. After ...
Dennis K. Peters, David Lorge Parnas
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