Programmable graphics hardware makes it possible to generate procedural noise textures on the fly for interactive rendering. However, filtering and antialiasing procedural noise i...
The development of virtual reality (VR) art installations is faced with considerable difficulties, especially when one wishes to explore complex notions related to user interactio...
Marc Cavazza, Jean-Luc Lugrin, Simon Hartley, Marc...
A detailed step-by-step approach is presented to optimize, standardize, and automate the process of unmanned vehicle controller design, evaluation, validation and verification, fol...
Daniel Ernst, Kimon P. Valavanis, Richard Garcia, ...
We introduce the occlusion camera: a non-pinhole camera with 3D distorted rays. Some of the rays sample surfaces that are occluded in the reference view, while the rest sample vis...
An array-based algorithm for multichannel lattice filtering is proposed. The filter is formed by a set of units that are adapted locally and concurrently using recursions that clos...