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TOG
2008
135views more  TOG 2008»
15 years 6 months ago
Anisotropic noise
Programmable graphics hardware makes it possible to generate procedural noise textures on the fly for interactive rendering. However, filtering and antialiasing procedural noise i...
Alexander Goldberg, Matthias Zwicker, Frédo...
185
Voted
CG
2005
Springer
15 years 6 months ago
Intelligent virtual environments for virtual reality art
The development of virtual reality (VR) art installations is faced with considerable difficulties, especially when one wishes to explore complex notions related to user interactio...
Marc Cavazza, Jean-Luc Lugrin, Simon Hartley, Marc...
JIRS
2007
229views more  JIRS 2007»
15 years 6 months ago
Unmanned Vehicle Controller Design, Evaluation and Implementation: From MATLAB to Printed Circuit Board
A detailed step-by-step approach is presented to optimize, standardize, and automate the process of unmanned vehicle controller design, evaluation, validation and verification, fol...
Daniel Ernst, Kimon P. Valavanis, Richard Garcia, ...
CGF
2005
78views more  CGF 2005»
15 years 6 months ago
The Occlusion Camera
We introduce the occlusion camera: a non-pinhole camera with 3D distorted rays. Some of the rays sample surfaces that are occluded in the reference view, while the rest sample vis...
Chunhui Mei, Voicu Popescu, Elisha Sacks
TSP
2008
90views more  TSP 2008»
15 years 6 months ago
Array-Based QR-RLS Multichannel Lattice Filtering
An array-based algorithm for multichannel lattice filtering is proposed. The filter is formed by a set of units that are adapted locally and concurrently using recursions that clos...
J. Gomes, V. A. N. Barroso
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