Sciweavers

21437 search results - page 3897 / 4288
» Hardware
Sort
View
SPLC
2010
15 years 8 months ago
Context-Dependent Product Line Practice for Constructing Reliable Embedded Systems
This paper proposes a new style of product line engineering methods. It focuses on constructing embedded systems that take into account the contexts such as the external physical ...
Naoyasu Ubayashi, Shin Nakajima, Masayuki Hirayama
GRAPHICSINTERFACE
2007
15 years 8 months ago
Wavelet encoding of BRDFs for real-time rendering
Acquired data often provides the best knowledge of a material’s bidirectional reflectance distribution function (BRDF). Its integration into most real-time rendering systems re...
Luc Claustres, Loïc Barthe, Mathias Paulin
GRAPHICSINTERFACE
2007
15 years 8 months ago
Surface distance maps
We present an interactive algorithm to compute surface distance maps for triangulated models. The distance map represents the distance-to-closest-primitive mapping at each point o...
Avneesh Sud, Naga K. Govindaraju, Russell Gayle, E...
GRAPHICSINTERFACE
2008
15 years 8 months ago
PNG1 triangles for tangent plane continuous surfaces on the GPU
Improving the visual appearance of coarse triangle meshes is usually done with graphics hardware with per-pixel shading techniques. Improving the appearance at silhouettes is inhe...
Christoph Fünfzig, Kerstin Müller, Diann...
HCI
2007
15 years 8 months ago
Vision Based Laser Pointer Interaction for Flexible Screens
In recent years high quality interaction devices have become very popular in our environment. The industries are also currently undergoing rapid change and various technologies hav...
Nam Woo Kim, Seung Jae Lee, Byung-Gook Lee, Joon-J...
« Prev « First page 3897 / 4288 Last » Next »