The InfiniteRealityTM graphics system is the first general-purpose workstation system specifically designed to deliver 60Hz steady frame rate high-quality rendering of complex sce...
John S. Montrym, Daniel R. Baum, David L. Dignam, ...
Traditional list schedulers order instructions based on an optimistic estimate of the load latency imposed by the hardware and therefore cannot respond to variations in memory lat...
The Convex SPP-1000 is the first commercial implementation of a new generation of scalable shared memory parallel computers with full cache coherence. It employs a hierarchical s...
Thomas L. Sterling, Daniel Savarese, Peter MacNeic...
Recent advances in realtime image compression and decompression hardware make it possible for a high-performance graphics engine to operate as a rendering server in a networked en...
Advances in computer graphics hardware and algorithms, visualization, and interactive techniques for analysis offer the components for a highly integrated, efficient real-time 3D ...
David Koller, Peter Lindstrom, William Ribarsky, L...