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TOG
2002
130views more  TOG 2002»
15 years 6 months ago
DyRT: dynamic response textures for real time deformation simulation with graphics hardware
In this paper we describe how to simulate geometrically complex, interactive, physically-based, volumetric, dynamic deformation models with negligible main CPU costs. This is achi...
Doug L. James, Dinesh K. Pai
SUTC
2010
IEEE
15 years 5 months ago
Hardware Implementation of Symbol Synchronization for Underwater FSK
—— Symbol synchronization is a critical component in the design of an underwater acoustic modem. Without accurate symbol synchronization, higher bit error rates incur thus reduc...
Ying Li, Xing Zhang, Bridget Benson, Ryan Kastner
IPPS
2010
IEEE
15 years 4 months ago
Fast Smith-Waterman hardware implementation
The Smith-Waterman (SW) algorithm is one of the widely used algorithms for sequence alignment in computational biology. With the growing size of the sequence database, there is alw...
Zubair Nawaz, Koen Bertels, Huseyin Ekin Sumbul
IMCSIT
2010
15 years 3 months ago
Software and hardware in the loop component for an IEC 61850 Co-Simulation platform
The deployment of IEC61850 standard in the world of substation automation system brings to the use of specific strategies for architecture testing. To validate IEC61850 architectur...
Haffar Mohamad, Thiriet Jean Marc
MVA
2011
234views Computer Vision» more  MVA 2011»
15 years 1 months ago
Feature tracking and matching in video using programmable graphics hardware
Abstract This paper describes novel implementations of the KLT feature tracking and SIFT feature extraction algorithms that run on the graphics processing unit (GPU) and is suitabl...
Sudipta N. Sinha, Jan-Michael Frahm, Marc Pollefey...