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ICSE
2009
IEEE-ACM
16 years 1 months ago
Deployment automation with BLITZ
Minimizing the computing infrastructure (such as processors) in a distributed real-time embedded (DRE) system deployment helps reduce system size, weight, power consumption, and c...
Brian Dougherty, Jules White, Jaiganesh Balasubram...
DATE
2009
IEEE
135views Hardware» more  DATE 2009»
16 years 1 months ago
System-level hardware-based protection of memories against soft-errors
We present a hardware-based approach to improve the resilience of a computer system against the errors occurred in the main memory with the help of error detecting and correcting ...
Valentin Gherman, Samuel Evain, Mickael Cartron, N...
187
Voted
ACMACE
2009
ACM
16 years 1 months ago
Classifying input for active games
Active games are video games that involve physical activity. Active games capture input via a variety of devices such as accelerometers, cameras, pressure sensors and exercise equ...
Tadeusz Stach, T. C. Nicholas Graham, Matthew Breh...
DATE
2005
IEEE
133views Hardware» more  DATE 2005»
16 years 10 days ago
Locality-Aware Process Scheduling for Embedded MPSoCs
Utilizing on-chip caches in embedded multiprocessorsystem-on-a-chip (MPSoC) based systems is critical from both performance and power perspectives. While most of the prior work th...
Mahmut T. Kandemir, Guilin Chen
ISCA
1998
IEEE
137views Hardware» more  ISCA 1998»
15 years 11 months ago
Accurate Indirect Branch Prediction
Indirect branch prediction is likely to become increasingly important in the future because indirect branches occur more frequently in object-oriented programs. With misprediction ...
Karel Driesen, Urs Hölzle