Sciweavers

3902 search results - page 263 / 781
» Hardware Synthesis from C C Models
Sort
View
SIGMETRICS
2012
ACM
197views Hardware» more  SIGMETRICS 2012»
13 years 9 months ago
Fluid limit of an asynchronous optical packet switch with shared per link full range wavelength conversion
We consider an asynchronous all optical packet switch (OPS) where each link consists of N wavelength channels and a pool of C ≤ N full range tunable wavelength converters. Under...
Benny Van Houdt, Luca Bortolussi
ISCA
2007
IEEE
196views Hardware» more  ISCA 2007»
16 years 28 days ago
Anton, a special-purpose machine for molecular dynamics simulation
The ability to perform long, accurate molecular dynamics (MD) simulations involving proteins and other biological macromolecules could in principle provide answers to some of the ...
David E. Shaw, Martin M. Deneroff, Ron O. Dror, Je...
176
Voted
CF
2006
ACM
15 years 10 months ago
Landing openMP on cyclops-64: an efficient mapping of openMP to a many-core system-on-a-chip
This paper presents our experience mapping OpenMP parallel programming model to the IBM Cyclops-64 (C64) architecture. The C64 employs a many-core-on-a-chip design that integrates...
Juan del Cuvillo, Weirong Zhu, Guang R. Gao
DATE
2009
IEEE
189views Hardware» more  DATE 2009»
16 years 1 months ago
CUFFS: An instruction count based architectural framework for security of MPSoCs
—Multiprocessor System on Chip (MPSoC) architecture is rapidly gaining momentum for modern embedded devices. The vulnerabilities in software on MPSoCs are often exploited to caus...
Krutartha Patel, Sri Parameswaran, Roshan G. Ragel
GAMEON
2000
15 years 8 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall